Tuesday, 11 March 2025
News with tag Mega Man  RSS
Gucamelee! dev's upcoming Severed will be a bit Mega Man and a bit Mike Tyson's Punch-Out!!

Added: 21.04.2014 21:38 | 2 views | 0 comments


Gucamelee! dev's upcoming Severed will be a bit Mega Man and a bit Mike Tyson's Punch-Out!! Outside of that weird lunar eclipse, one of the most unexpected things from this past month was the announcement of Severed by Gucamelee! dev DrinkBox Studios. finity Blade in its feel than the platformers for which DrinkBox is known, the core gameplay of Severed revolves around tearing bits off of enemies and sticking them to yourself to gain power-ups. "It's kind of like a Mega Man-...

From: feedproxy.google.com

Impossible Gaming - Mega Man 3

Added: 20.04.2014 12:14 | 6 views | 0 comments


Tristan of Punch Nerds tries his unpracticed hand at Mega Man 3 while Chadley mocks from the sideline. The two guys strike up conversation about Protoman, Tristans inability to use problem-solving tools, rude assumptions and more.

From: n4g.com

Castlevania: Dracula X And Mega Man 5 Hitting The Japanese Wii U Virtual Console Next Week

Added: 16.04.2014 9:00 | 2 views | 0 comments


Article: Castlevania: Dracula X And Mega Man 5 Hitting The Japanese Wii U Virtual Console Next Week

Scream bloody murder

From: www.nintendolife.com

Australian Classifications Out Western Releases For Mighty Final Fight And Mega Man Xtreme

Added: 15.04.2014 8:00 | 1 views | 0 comments


Article: Australian Classifications Out Western Releases For Mighty Final Fight And Mega Man Xtreme

More vintage classics coming to the 3DS Virtual Console

From: www.nintendolife.com

Australian Classifications Out Western Releases For Mighty Final Fight And Mega Man Xtreme

Added: 15.04.2014 8:00 | 2 views | 0 comments


News: Australian Classifications Out Western Releases For Mighty Final Fight And Mega Man Xtreme

More vintage classics coming to the 3DS Virtual Console

From: www.nintendolife.com

Resident Evil 2 HD Remake In Progress- Unofficially

Added: 10.04.2014 5:14 | 5 views | 0 comments


Carl Williams writes, "Capcom are pretty cool about keeping their titles up to date with new releases, re-releases that improve graphically/aurally, and the like. Resident Evil 1 was remade on the GameCube while Mega Man 1 through 3 were remade for the Sega Genesis with Mega Man Wiley Wars (Sega Channel exclusive in North America) among many other titles. That is why it is so interesting to see fans having to take on the challenge of updating Resident Evil 2."

From: n4g.com

Mercenary Kings Review

Added: 08.04.2014 19:26 | 3 views | 0 comments


Fresh takes on old ideas can still thrill, but they fail to impress when developers adhere too closely to a template. Mercenary Kings, a 2D platform/shooter hybrid that often plays like classic Mega Man games, avoids such a fate by taking on the appearance of a bloodier Metal Slug and mixing that with item crafting and objectives that more closely resemble newer fare such as Monster Hunter. It's an unusual mix that occasionally works well, but only if you give it the chance it might not immediately seem to deserve.

The adventure begins once you pick a mercenary: either Empress or King, who recently perished in a catastrophic battle against a military organization called CLAW. Both heroes are now alive thanks to experimental science made possible by the Mandragora Project (named after the lush jungle island where the research lab was built). Their enemies hope to use that same precious knowledge not to save lives, but to usher in a horrifying new world that makes the current population superfluous. There are some surprisingly dark themes, offset by cartoony artwork and a fast-paced soundtrack that keep it all from becoming depressing.

Someone probably needs to lay off the espresso.

Technical issues provide another annoyance. Even when you're playing alone, the game sometimes lags. You might be jumping along a series of ledges over a spike-lined pit, and suddenly the game glitches for a crucial second. Or you're fighting a boss and the action pauses, only to resume an instant later as you're taking damage. It doesn't happen persistently, but it's irritating when it does. Then there are the load times. Simply booting up the game takes long enough that you might wonder if your system has frozen. You wait 30 seconds or more as most missions load, and then again when they conclude. If you're frequently entering and exiting missions, it's downright tedious.

Mercenary Kings pays homage to a hodgepodge of classic games hailing from an era when bits were the digital currency. Charming art design, an infectious soundtrack, and compelling weapon crafting supplement the standard action, but too much recycled content, irritating technical issues, and occasionally confounding design prevent the project from ever surpassing its inspiration. The result appeals to an old-school sensibility, but you'll need to overcome some unfortunate obstacles to see the appeal.

From: www.gamespot.com

Mercenary Kings Review

Added: 08.04.2014 19:26 | 2 views | 0 comments


Fresh takes on old ideas can still thrill, but they fail to impress when developers adhere too closely to a template. Mercenary Kings, a 2D platform/shooter hybrid that often plays like classic Mega Man games, avoids such a fate by taking on the appearance of a bloodier Metal Slug and mixing that with item crafting and objectives that more closely resemble newer fare such as Monster Hunter. It's an unusual mix that occasionally works well, but only if you give it the chance it might not immediately seem to deserve.

The adventure begins once you pick a mercenary: either Empress or King, who recently perished in a catastrophic battle against a military organization called CLAW. Both heroes are now alive thanks to experimental science made possible by the Mandragora Project (named after the lush jungle island where the research lab was built). Their enemies hope to use that same precious knowledge not to save lives, but to usher in a horrifying new world that makes the current population superfluous. There are some surprisingly dark themes, offset by cartoony artwork and a fast-paced soundtrack that keep it all from becoming depressing.

Someone probably needs to lay off the espresso.

Technical issues provide another annoyance. Even when you're playing alone, the game sometimes lags. You might be jumping along a series of ledges over a spike-lined pit, and suddenly the game glitches for a crucial second. Or you're fighting a boss and the action pauses, only to resume an instant later as you're taking damage. It doesn't happen persistently, but it's irritating when it does. Then there are the load times. Simply booting up the game takes long enough that you might wonder if your system has frozen. You wait 30 seconds or more as most missions load, and then again when they conclude. If you're frequently entering and exiting missions, it's downright tedious.

Mercenary Kings pays homage to a hodgepodge of classic games hailing from an era when bits were the digital currency. Charming art design, an infectious soundtrack, and compelling weapon crafting supplement the standard action, but too much recycled content, irritating technical issues, and occasionally confounding design prevent the project from ever surpassing its inspiration. The result appeals to an old-school sensibility, but you'll need to overcome some unfortunate obstacles to see the appeal.

From: www.gamespot.com


« Newer articles Older articles »
advertising

Copyright © 2008-2025 Game news at Chat Place  - all rights reserved